Hedgewars is a free turn based artillery game similar to the Worms series. Here are my scripts for it.
The latest versions of all scripts are available on GitLab.
Latest release: 2017-06-11.
These scripts are used just like any other Hedgewars scripts.
|Debug output||A simple logger that will output text if debugging is set.|
Modular game style is a special game style that allows you to load any number of specially designed scripts (called modules) at once.
These scripts can be loaded by modular game style. You need to create a custom scheme and use the "script parameter" to activate them. You can activate any number of modules at once. Separate script parameters with spaces. For example: "CakeZooka NapalmNade".
|Timer||Executes a function after the specified delay.|
|Spawner||Periodically spawns gears from the other gear.|
Multiplayer game styles
|No Water Death||NoWaterDeath||Hogs will no longer drown if they still have some health left.|
|Explosive Death||ExplosiveDeath||Hogs will die with a big explosion.|
|CakeZooka||CakeZooka||Bazooka that spawns cakes while in air.|
|Ultimate Mudball||UltimateMudball||Mudball that spawns any useful weapon while in air. Use timer keys to change weapon. 3 prints current weapon, 4 goes one step forward, 5 goes 2 steps forward, 2 goes one step back and 1 goes 2 steps back.|
|NapalmNade||NapalmNade||Grenade that spawns molotovs while ticking.|
|MineCheese||MineCheese||Limburger that spawns mines while ticking.|
|Evil Poison||EvilPoison||Poison cloud that spawns sticky mines while active.|
|Hellish Pistol||HellishPistol||Pistol that spawns hellish bomb upon impact.|
|Nuclear Melon||NuclearMelon||The melon that spawns more melons on explosion which spawn more melons which spawn more melons...|
|Cheesy Melon||CheesyMelon||The melon that spawns limburgers on explosion.|
|Mine Cake||MineCake||Cake that spawns mines while ticking.|
|Poison Mine||PoisonMine||Mines will create a poison cloud on detonation.|
|Ultimate Strike||UltimateStrike||The air strike that spawns any useful weapon. Use timer keys to change weapon. 3 prints current weapon, 4 goes one step forward, 5 goes 2 steps forward, 2 goes one step back and 1 goes 2 steps back.|